Nor is it a place where a single dude can forge a place for himself in the world with pluck and plot armor alone. In contrast to the relatively static land of the Elder Scrolls, this isn't a place where the inhabitants wait around for you to do something before pursuing their own self-interests. All the while you're out clearing bandits for lords or delivering letters for kings, the diplomatic relations of the surrounding kingdoms are shifting and evolving, possibly making once-comfortable jaunts a risky prospect but a few in-game days later.
Few other combat-driven RPGs do such a great job of creating the semblance of a living world. “One of the best parts about Mount & Blade: Warband is that it's not just about you.